✦   THE HOUSE HAS BEEN EXPECTING YOU   ✦

Fortunebound

Spin the reels. Break the house.

A dark fantasy slots roguelite where your next jackpot
might be the weapon that keeps you alive.

Red Joker from Fortunebound
RED JOKER
Gilded Maw from Fortunebound
GILDED MAW
The Croupier from Fortunebound
THE CROUPIER
Jackpot Coin from Fortunebound
JACKPOT COIN
The Brass Jackal from Fortunebound
THE BRASS JACKAL

01 / THE GAME

The reels build your hand.
Your hand beats the house.

A slot machine deals your equipment. A turn-based battle tests your build. Then the stairs open, and you do it all again—with more to lose.

ACTUAL GAMEPLAYTHE RELIC REELS / YOUR BUILD BEGINS HERE
I.

Let fate deal.

Wager on the relic reels. Match symbols to win gear, then equip, sell, or reroll your prize.

II.

Make your own luck.

Five relic slots. 123 item families in five rarities. Build for combat—or reshape the twenty-entry reel drum.

III.

Make the house bleed.

Read enemy intentions, lock your power, then stop the accuracy reel. Chain ten perfect stops to earn a free spin.

THIS IS FORTUNEBOUND

Spin. Fight. Win big.

The reels deal your build. The house sends its monsters. A winning pull can change everything.

Current relic reels with varied items and equipped gear

Build from the reels.

Match symbols. Win gear. Make five relic slots work together.

An attack landing on Room Service with damage feedback

Make the house hurt.

Time your strike and put your build to the test.

A three-match rare win with the coin celebration

Chase the next jackpot.

Three matching symbols. A shower of coins. A new relic to claim.

MEET THE HOUSE

They don't just want
your money.

A few familiar faces from a 151-enemy roster.

BOSS · THE FIRST COUNTING HOUSE
Gilded Maw, animated in-game sprite

Gilded Maw

Some vaults have teeth. This one has an appetite.

THE STANDING JOKE
Red Joker, animated in-game sprite

Red Joker

The House has a cruel sense of humor.

THE ONE IN THE WINDOW
Jackpot Coin, animated in-game sprite

Jackpot Coin

The jackpot has a mind of its own.

BOSS · THE CLOCKWORK KENNELS
Brass Jackal, animated in-game sprite

Brass Jackal

Gold-plated jaws. No interest in negotiations.

ACTUAL IN-GAME SPRITES & ANIMATIONS ✦ EVERY FOE HAS A WORD FOR YOU.

RAID THE RELIQUARY

Five slots.
A hundred bad intentions.

Your weapons do more than hit harder. Steal life. Reward first blood.
Turn a reckless CALL into a devastating opening.

Bloodletter, a crimson-bladed dagger
WEAPON · UNCOMMON

Bloodletter

Its edge drinks before you do.

+2 attack damageDamaging actions heal 1 HP; half of excess healing becomes Guard

THE ELEMENTAL WHEEL

Fight fire with water.
Let the wheel decide.

Buy a spin. Equip Fire, Water, or Electricity. Catch a combination pocket—or Trinity, the golden pocket that equips all three.

Your coins buy the spin. Your turn stays yours.

A little edge can save a run.

Water beats Fire. Fire beats Electricity. Electricity beats Water. Exploit a weakness for 20% more damage; the wrong element can cost you 20%. Combination pockets use your best matchup.

Know when to stop spinning.

Spin between actions without spending a move. The price rises with your depth and repeated spins, then cools as you take turns without spinning and clear chambers. Your elements stay equipped until you spin again.

ONE HUNDRED AND FIFTY CHAMBERS BELOW

The deeper you go,
the more it wants.

A fresh path through a house full of monsters.
Some want your coins. Others want a conversation.
A few might help you leave.

Three acts. Fifty chambers each. Explore fifteen haunted casino floors between sets of ten Pit Boss battles. Automatic attacks follow your equipped relics; temporary house favors help you reach the stairs. One foe becomes two, then three in Pit Boss battles. Follow your descent on the depth map, discover stronger levelled relics, face The Owner in chamber 150, and win to earn a permanent Gold Coin—start every future run with 1,000 coins.

150CHAMBERS TO DESCEND
151ENEMIES IN THE HOUSE
6BOSSES HOLD THE KEYS

Between fights, the house makes an offer.
Every price is printed. Every choice is yours.

STRANGERS ON THE STAIRS

Some bring luck.
Some take it away.

189 lucky allies. 78 unlucky enemies.
A conversation can change the next fight.

Brother Kel’s in-game idle animation

LUCKY ALLY

Brother Kel

  • +2 Attack damage
  • +4 Relic Art damage
  • Blessing lasts for two victories

He steadies your weapon hand and offers to carry the light.

Recruit him for Lantern Charge: one supporting strike and bonus Guard each fight. At depth 1, that means 7 damage before enemy Guard and +4 Guard for you; both grow with depth.

Companion slot one acts after your second action; slot two after your fourth.

Meet your travelling companions ↗
Banshee’s in-game idle animation

UNLUCKY ENEMY

The Banshee

  • −2 Attack damage
  • −4 Relic Art damage
  • Setback lasts for two victories

One note from her repaired throat leaves your hands shaking.

Her curse weakens your strikes for the next two won battles. Keep your build together and survive until it wears off.

She cannot be recruited. A later unlucky encounter replaces the current setback instead of stacking another.

Know the encounter rules ↗
Emerald lucky-ally achievement emblem

100 ACHIEVEMENTS · THE HOUSE LEDGER

Leave your mark
on the house.

Meet a hundred helping hands. Survive fifty different unlucky introductions. Master your relics, defeat the bosses, and earn the permanent Gold Coin. Your achievements carry across descents.

Explore all 100 achievements ↗

MORE THAN A LUCKY PULL

Read the room.
Rewrite the odds.

Luck starts the conversation.
Your decisions finish it.

CALL and READ choices with their combat effects
01 / CALL THEIR BLUFF

Every fight starts with a bet.

CALL for a stronger opening—and provoke the enemy. READ to reveal its coming moves and the tells that make it break script.

The power and accuracy meters during an attack
02 / MAKE YOUR MOVE

Turn timing into power.

Time your attacks. Guard against the next blow. Spend a Relic Art charge when it matters. The enemy shows its intent; you choose the answer.

Build around the machine.

Add paylines, nudge near misses, discount spins, turn bombs into coins, or replace common drum entries with higher rarities.

The house makes an offer.

Trade a relic. Stake your purse. Pay in blood. Fourteen encounters bring a different kind of gamble to the descent.

THE STAIRS GO DOWN A LONG WAY.

The house always wins.
Until You Showed Up.

Be first to hear when the vault opens.
Join the waitlist for game news and release updates.

By joining, you request Fortunebound news and release updates by email. You can leave the list at any time by contacting support. Read our privacy policy and website terms.

A DARK FANTASY SLOTS ROGUELITE · macOS