✦   THE HOUSE HAS BEEN EXPECTING YOU   ✦

Fortunebound

Spin the reels. Break the house.

A dark fantasy slots roguelite where your next jackpot
might be the weapon that keeps you alive.

The Hexer from Fortunebound
THE HEXER
The Gilded Maw from Fortunebound
THE GILDED MAW
The Wagerer from Fortunebound
THE WAGERER
The Candle Knight from Fortunebound
THE CANDLE KNIGHT
The Brass Jackal from Fortunebound
THE BRASS JACKAL
150 CHAMBERS · FIVE RELICS · ONE WAY DOWNDESCEND ↓

01 / THE GAME

The reels build your hand.
You make it deadly.

A slot machine deals your equipment. A turn-based battle tests your build. Then the stairs open, and you do it all again—with more to lose.

ACTUAL GAMEPLAYTHE RELIC REELS / YOUR BUILD BEGINS HERE
I.

Let fate deal.

Wager on the relic reels. Match symbols to win gear, then equip, sell, or reroll your prize.

II.

Make your own luck.

Five relic slots. A world of combinations. Shape your combat style—or change the machine itself.

III.

Make the house bleed.

Read enemy intentions, time your strikes, and carry your winning match into turn-based battle.

MEET THE HOUSE

They don't just want
your money.

A few familiar faces from a 151-enemy roster.
Choose a foe to see its attack animation.

BOSS · THE FIRST COUNTING HOUSE

The Gilded Maw

Some vaults have teeth. This one has an appetite.

THE AMETHYST PARLOUR

Velvet Hexer

Every card in her hand is bad news for yours.

THE HALL OF MELTED OATHS

The Candle Knight

A burning oath. A blade that never forgot it.

BOSS · THE CLOCKWORK KENNELS

Brass Jackal

Gold-plated jaws. No interest in negotiations.

ACTUAL IN-GAME SPRITES & ANIMATIONS EVERY FOE HAS A WORD FOR YOU.

RAID THE RELIQUARY

Five slots.
A hundred bad intentions.

Your weapons do more than hit harder. Steal life. Reward first blood.
Turn a reckless CALL into a devastating opening.

Bloodletter, a crimson-bladed dagger
WEAPON · UNCOMMON

Bloodletter

Its edge drinks before you do.

+2 attack damageHeal 1 HP when dealing damage

MORE THAN A LUCKY PULL

Read the room.
Rewrite the odds.

Luck starts the conversation.
Your decisions finish it.

The Call or Read dialogue choice before a fight
01 / CALL THEIR BLUFF

Every fight starts with a bet.

CALL for a stronger opening—and provoke the enemy. READ to reveal its coming moves and the tells that make it break script.

Enemy intentions shown during a turn-based battle
02 / MAKE YOUR MOVE

Turn timing into power.

Time your attacks. Guard against the next blow. Spend a Relic Art charge when it matters. The enemy shows its intent; you choose the answer.

Build around the machine.

Find relics that add paylines, nudge near misses, discount spins, or turn loose bombs into coins.

The house makes an offer.

Trade a relic. Stake your purse. Pay in blood. Fourteen encounters bring a different kind of gamble to the descent.

ONE HUNDRED AND FIFTY CHAMBERS BELOW

The deeper you go,
the more it wants.

A fresh path through a house full of monsters.
Some want your coins. Others want a conversation.
None want you to leave.

Three acts. Fifty chambers each. One foe becomes two, then three. Follow your descent on the depth map, discover stronger levelled relics, and clear chamber 150 to earn a permanent Gold Coin—start every future run with 1,000 coins.

150CHAMBERS TO DESCEND
151ENEMIES IN THE HOUSE
5BOSS TYPES HOLD THE KEYS

Between fights, the house makes an offer.
Every price is printed. Every choice is yours.

THE STAIRS GO DOWN A LONG WAY.

The house always wins.
Until you.

Be first to hear when the vault opens.
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A DARK FANTASY SLOTS ROGUELITE · macOS
THE RELIC REELS