THE WAGERER’S FIELD GUIDE

Every relic has five faces.

123 item families. 615 rarity variants. Compare actual effects at item levels 1, 70 and 150.

Rules & stats · Item catalogue · Boss guide

Find better gear as you descend.

Every unlocked family can appear as common, uncommon, rare, legendary or mythical. Persistent player level unlocks more families. Drops roll between ten levels below the current chamber and the current chamber, bounded to 1–150. Old gear keeps its level. These are example item levels, not guaranteed drops at those chambers.

Rarity changes bonuses; depth scales flat combat effects. Charges, free paylines and other fixed effects do not simply multiply. The values below come from the game’s item calculations.

123 item families

rustblade

WEAPON

Rustblade

The only blade that followed you below.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage

Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

brassward

ARMOR

Brass Ward

Bent from the bars of a cashier's cage.

Common · Item level 1

  • Guard and Relic Art grant +2 Guard; bracing counterstrikes for 35% of total armor Guard bonus

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

emberlens

CHARM

Ember Lens

A coal-red lens that exposes the killing line.

Common · Item level 1

  • Perfect Attacks gain +12.0 percentage points critical chance

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

iron dirk

WEAPON

Iron Dirk

A cheap knife for an expensive mistake.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage

Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

oak buckler

ARMOR

Oak Buckler

Cut from a card table that stopped a bullet.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • READ opens with +4 Guard

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

field tonic

SUPPLY

Field Tonic

House medicine for players still worth exploiting.

Common · Item level 1

  • Recover heals +1 HP
  • Each fuse tick deals 2 less damage

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

crooked chip

CHARM

Crooked Chip

A marked chip the dealer never found.

Common · Item level 1

  • +1 coins per battle victory

Family unlock: player level 1.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage. Faster movement, attacks and pickup attraction.

bloodletter

WEAPON

Bloodletter

Its edge drinks before you do.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 10.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

headsman axe

WEAPON · AXE

Headsman's Axe

The collections floor settles every account in one swing.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • CALL opening blow deals +3 damage

Family unlock: player level 10.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

mirror shield

ARMOR

Mirror Shield

Its cracked face remembers every attacker.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Blocked hits return 1 damage

Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

star map

CHARM

Star Map

A map of stairs that refuse to stay still.

Common · Item level 1

  • +3 percentage points 3-match chance
  • Perfect Attacks gain +3.8 percentage points critical chance

Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

pilgrim heart

RELIC

Pilgrim Heart

A warm heart from a pilgrim who went cold.

Common · Item level 1

  • +5 maximum HP
  • Recover heals +1 HP

Family unlock: player level 10.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

crown splitter

WEAPON

Crown Splitter

Crowns and skulls split just as easily.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +20.8% damage against a changed boss

Family unlock: player level 20.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

moon axe

WEAPON · AXE

Moon Axe

Forged from the chandelier above the final dance.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • Opening action deals +2 damage

Family unlock: player level 20.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

saintglass

RELIC

Saintglass Vial

A chapel vial filled with an unholy mercy.

Common · Item level 1

  • Recover heals +1 HP
  • +2 maximum HP

Family unlock: player level 20.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

loaded star

CHARM

Loaded Star

Weighted so chance always falls your way.

Common · Item level 1

  • +4 percentage points 3-match chance
  • Perfect Attacks gain +5.0 percentage points critical chance

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

bastion chain

ARMOR

Bastion Chain

One link from the chain around the deep vault.

Common · Item level 1

  • Begin battle with +3 Guard
  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus

Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +16 rechargeable shield.

house edge

WEAPON

The House Edge

The house's hidden advantage, sharpened into steel.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +17.1% Fortune bonus
  • Perfect window +1.0 percentage points of the timing bar

Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

golden idol

RELIC

Golden Idol

The counting house kneels when this idol glitters.

Common · Item level 1

  • +1 coins per battle victory
  • Begin battle with +1 Guard
  • Timing sweep speed reduced by 0.043 (base speed 1.5)

Family unlock: player level 30.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

fate engine

CHARM

Fate Engine

A machine taught to choose the result before it deals.

Common · Item level 1

  • +4 percentage points 3-match chance
  • Perfect Attacks gain +5.1 percentage points critical chance
  • Perfect window +0.8 percentage points of the timing bar

Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

bomb cradle

ARMOR · TRIGGER

Bomb Cradle

The house packs its charges in velvet for the ones it favours.

Common · Item level 1

  • Loose bombs heal 2 HP

Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

opening bell

CHARM · TRIGGER

Opening Bell

The first bet of the night is always the loudest.

Common · Item level 1

  • Opening action deals +4 damage
  • Begin battle with +2 Guard

Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

ironed stance

ARMOR · TRIGGER

Ironed Stance

Old bruisers never fully drop their hands.

Common · Item level 1

  • Guard no longer decays between rounds
  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus

Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

deadmans tell

CHARM · TRIGGER

Dead Man's Tell

A dead man's eye still finds the opening.

Common · Item level 1

  • Solid Attacks can critically hit
  • Perfect Attacks gain +3.3 percentage points critical chance

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

closing hand

WEAPON · TRIGGER

The Closing Hand

It only ever swings once, at the end.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +25.0% damage against wounded foes

Family unlock: player level 20.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

hooked ante

ARMOR · TRIGGER

Hooked Ante

Touching it at all is the mistake.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Every hit taken returns 1 damage

Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +16 rechargeable shield.

collectors due

RELIC

Collector's Due

Every account it closes pays for the next one.

Common · Item level 1

  • Defeating a foe returns 1 Relic Art charge(s)
  • +1 coins per battle victory
  • Begin battle with +1 Guard

Family unlock: player level 30.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage.

bleeding ledger

WEAPON

Bleeding Ledger

It writes the debt in whatever is nearest.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +8.0% damage against wounded foes
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 40.
Casino effect: Orbiting pages. Two spectral pages circle you briefly, damaging nearby foes with a shared hit cooldown.

loaded lever

CHARM · REEL

Loaded Lever

The handle sticks a little, and always in your favour.

Common · Item level 1

  • Spins cost 1 fewer coins

Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

sappers ledger

ARMOR · REEL

Sapper's Ledger

Every charge he ever defused, written down and billed to the house.

Common · Item level 1

  • Loose bombs pay 3 coins instead of wounding

Family unlock: player level 10.
Casino effect: Orbiting pages. Two spectral pages circle you briefly, damaging nearby foes with a shared hit cooldown. +14 rechargeable shield.

second pull

CHARM · REEL

Second Pull

The house owes you one more, and the machine knows it.

Common · Item level 1

  • 1 free reroll(s) per chamber

Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

dealers thumb

CHARM · REEL

Dealer's Thumb

A thumb kept in a jar, still pressing on the scale.

Common · Item level 1

  • +1 free payline(s)

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

the nudge

CHARM · REEL

The Nudge

A sympathetic mechanic lives inside the cabinet.

Common · Item level 1

  • Rescue 10.4% of near misses as 3-matches

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

house weights

CHARM · REEL

House Weights

The lead the house pours into its own reels, pried loose and pocketed.

Common · Item level 1

  • Prize rarity weighted as if staking 1 extra coins per line
  • +2 percentage points 3-match chance
  • +1 coins per battle victory
  • Replace up to 1 common reel entries with legendary entries (20 total)

Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

rigged machine

CHARM · REEL

The Rigged Machine

Whoever built it built it to lose to exactly one person.

Common · Item level 1

  • +1 free payline(s)
  • Rescue 4.0% of near misses as 3-matches
  • Spins cost 1 fewer coins

Family unlock: player level 40.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

duelists kit

WEAPON · SET

Duelist's Kit

A matched case, missing only the pistol.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +1 Attack per WEAPON in the pack

Family unlock: player level 10.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

armorers oath

ARMOR · SET

Armorer's Oath

Sworn on an anvil the house later repossessed.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • +1 Guard per ARMOR in the pack

Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

charmstring

CHARM · SET

Charmstring

A cord for hanging luck on, already half full.

Common · Item level 1

  • +1 percentage points 3-match chance per CHARM

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

full house

WEAPON · SET

Full House

Three of a kind and a pair, forged into one blade.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • Full pack: +8.6% Fortune bonus

Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

croupiers rake

WEAPON · SET

The Croupier's Rake

It pulls everything on the table toward whoever holds it.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +1 Attack per WEAPON in the pack
  • +1 coins per battle victory

Family unlock: player level 40.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

gilt stiletto

WEAPON

Gilt Stiletto

A courtly blade with an assassin's answer.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • First blood returns 1 Relic Art charge(s), once per battle

Family unlock: player level 20.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

croupiers cuff

ARMOR

Croupier's Cuff

A croupier's last defense against a violent table.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Shatter leaves 5 Guard

Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

red mercy flask

SUPPLY

Red Mercy Flask

Mercy bottled, priced, and sold back at interest.

Common · Item level 1

  • Recover heals +2 HP
  • +3 maximum HP

Family unlock: player level 20.
Casino effect: Passive support. Restore 0.46 vitality per second after avoiding damage for 6 seconds.

dealers tally

CHARM

Dealer's Tally

This crooked ledger records every victory twice.

Common · Item level 1

  • +1 coins per battle victory
  • Delay enemy enrage by 2 round(s)

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

thorned ante

ARMOR

Thorned Ante

The lower tables accept pain as legal tender.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Blocked hits return 2 damage

Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +16 rechargeable shield.

loaded hourglass

CHARM

Loaded Hourglass

Its sand steals a second from the house.

Common · Item level 1

  • Timing sweep speed reduced by 0.034 (base speed 1.5)
  • Perfect window +0.6 percentage points of the timing bar
  • Perfect Attacks gain +1.4 percentage points critical chance

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

housebreaker maul

WEAPON · MAUL

Housebreaker Maul

Built for doors the house declared impossible.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • +8.3% Fortune bonus

Family unlock: player level 20.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

crimson receipt

RELIC

Crimson Receipt

Proof that the house once accepted blood as payment.

Common · Item level 1

  • Damaging actions heal 1 HP; half of excess healing becomes Guard
  • +3 maximum HP

Family unlock: player level 20.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

velvet compass

CHARM

Velvet Compass

The needle points toward the most profitable lie.

Common · Item level 1

  • +3 percentage points 3-match chance
  • +20.8% damage against reacting foes

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

pawned halo

RELIC

Pawned Halo

Someone holy needed the money more than the halo.

Common · Item level 1

  • Begin battle with +3 Guard
  • +2 maximum HP
  • Recover heals +1 HP

Family unlock: player level 20.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

executioners token

WEAPON

Executioner's Token

One edge records the debt; the other collects it.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +12.5% damage against wounded foes
  • +1 coins per battle victory

Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

brass seraph wing

ARMOR

Brass Seraph Wing

A machine's cold imitation of grace.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Begin battle with +3 Guard
  • Perfect window +0.6 percentage points of the timing bar

Family unlock: player level 30.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +18 rechargeable shield.

witchglass ampoule

SUPPLY

Witchglass Ampoule

It repairs whatever shape it decides you should be.

Common · Item level 1

  • Recover heals +1 HP
  • +2 maximum HP
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 30.
Casino effect: Passive support. Restore 0.52 vitality per second after avoiding damage for 6 seconds.

debt collectors hook

WEAPON

Debt Collector's Hook

Nothing leaves the house without paying in blood.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

clockwork rosary

CHARM

Clockwork Rosary

Every bead marks a second stolen from the house.

Common · Item level 1

  • Timing sweep speed reduced by 0.04 (base speed 1.5)
  • +2 percentage points 3-match chance
  • Perfect Attacks gain +2.3 percentage points critical chance

Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

gutter crown

RELIC

Gutter Crown

Even broken royalty expects tribute.

Common · Item level 1

  • +1 coins per battle victory
  • Begin battle with +2 Guard
  • +1 maximum HP

Family unlock: player level 30.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

loaded knucklebones

CHARM

Loaded Knucklebones

These bones only fall toward violence.

Common · Item level 1

  • +12.5% Fortune bonus
  • Perfect Attacks gain +5.0 percentage points critical chance

Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

mourning bell

ARMOR

Mourning Bell

The bell tolls for whoever dares strike you.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Blocked hits return 1 damage
  • +2 maximum HP

Family unlock: player level 30.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +18 rechargeable shield.

black ledger

CHARM

Black Ledger

The final column always belongs to the house.

Common · Item level 1

  • +1 coins per battle victory
  • +8.0% Fortune bonus
  • Perfect window +0.8 percentage points of the timing bar

Family unlock: player level 30.
Casino effect: Orbiting pages. Two spectral pages circle you briefly, damaging nearby foes with a shared hit cooldown. Faster movement, attacks and pickup attraction.

false saints heart

RELIC

False Saint's Heart

It performs miracles, minus the house's percentage.

Common · Item level 1

  • +3 maximum HP
  • Recover heals +1 HP
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 30.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

queens needle

WEAPON

Queen's Needle

A royal decree written in a single sharp line.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • Perfect Attacks gain +4.3 percentage points critical chance
  • Perfect window +0.8 percentage points of the timing bar

Family unlock: player level 40.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

vault door fragment

ARMOR

Vault Door Fragment

A fortress reduced to something one hand can carry.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Begin battle with +3 Guard
  • Blocked hits return 1 damage

Family unlock: player level 40.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +18 rechargeable shield.

phoenix draught

SUPPLY

Phoenix Draught

A second life sealed in a single swallow.

Common · Item level 1

  • Recover heals +1 HP
  • +2 maximum HP
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 40.
Casino effect: Passive support. Restore 0.58 vitality per second after avoiding damage for 6 seconds.

ouroboros chip

CHARM

Ouroboros Chip

Every old loss returns as fresh leverage.

Common · Item level 1

  • +1 coins per battle victory
  • +8.6% Fortune bonus
  • +2 percentage points 3-match chance

Family unlock: player level 40.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage. Faster movement, attacks and pickup attraction.

royal flush sigil

CHARM

Royal Flush Sigil

Five impossible cards burned into permanent gold.

Common · Item level 1

  • +3 percentage points 3-match chance
  • Perfect Attacks gain +3.6 percentage points critical chance
  • Timing sweep speed reduced by 0.028 (base speed 1.5)

Family unlock: player level 40.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

eclipse cleaver

WEAPON

Eclipse Cleaver

A moonless edge for debts that fear daylight.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • +10.0% Fortune bonus
  • Begin battle with +1 Guard

Family unlock: player level 40.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

mirror crown

ARMOR

Mirror Crown

Every blow sees its own funeral in the glass.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Blocked hits return 1 damage
  • Perfect Attacks gain +2.4 percentage points critical chance

Family unlock: player level 40.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +20 rechargeable shield.

last chance die

CHARM

Last Chance Die

The coin refuses to land until you need the answer.

Common · Item level 1

  • +3 percentage points 3-match chance
  • Perfect window +1.0 percentage points of the timing bar
  • Timing sweep speed reduced by 0.034 (base speed 1.5)

Family unlock: player level 40.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

dealers hourglass

RELIC

Dealer's Hourglass

The dealer decides when the present is allowed to happen.

Common · Item level 1

  • Timing sweep speed reduced by 0.044 (base speed 1.5)
  • Perfect window +1.0 percentage points of the timing bar
  • +6.0% Fortune bonus

Family unlock: player level 40.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

furnace heart

RELIC

Furnace Heart

Vault-fire burns where fear used to live.

Common · Item level 1

  • +3 maximum HP
  • Begin battle with +2 Guard
  • Attack +1 damage; Relic Art +2 base damage

Family unlock: player level 40.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

sovereigns guillotine

WEAPON

Sovereign's Guillotine

The Queen signed this blade in somebody else's blood.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • +11.0% Fortune bonus
  • Perfect Attacks gain +3.0 percentage points critical chance

Family unlock: player level 50.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

house absolute shield

ARMOR

House Absolute Shield

The house wins by surviving long enough to collect.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Begin battle with +4 Guard
  • Blocked hits return 2 damage

Family unlock: player level 50.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +20 rechargeable shield.

final hand elixir

SUPPLY

Elixir of the Final Hand

Drink only after every card has hit the table.

Common · Item level 1

  • Recover heals +2 HP
  • +4 maximum HP
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 50.
Casino effect: Passive support. Restore 0.58 vitality per second after avoiding damage for 6 seconds.

bottomless debt crown

RELIC

Crown of Bottomless Debt

Its interest has outlived dynasties.

Common · Item level 1

  • +2 coins per battle victory
  • Begin battle with +2 Guard
  • Timing sweep speed reduced by 0.036 (base speed 1.5)

Family unlock: player level 50.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

fates loaded eye

CHARM

Fate's Loaded Eye

The eye watches the result before the reels move.

Common · Item level 1

  • +4 percentage points 3-match chance
  • Perfect Attacks gain +4.8 percentage points critical chance
  • Perfect window +1.2 percentage points of the timing bar

Family unlock: player level 50.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

golden noose

WEAPON

Golden Noose

The house turns every struggle into profit.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • +1 coins per battle victory
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 50.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

last vault key

CHARM

Last Vault Key

It opens the lock hidden behind every other lock.

Common · Item level 1

  • +1 coins per battle victory
  • +3 percentage points 3-match chance
  • Perfect window +0.8 percentage points of the timing bar

Family unlock: player level 50.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

queens counterfeit

CHARM

Queen's Counterfeit

In the deep vault, the forgery is worth more than truth.

Common · Item level 1

  • +12.9% Fortune bonus
  • Perfect Attacks gain +5.1 percentage points critical chance
  • +3 percentage points 3-match chance

Family unlock: player level 50.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage. Faster movement, attacks and pickup attraction.

eternity ante

ARMOR

Eternity Ante

This wager was paid before the first clock began.

Common · Item level 1

  • +4 maximum HP
  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Blocked hits return 1 damage

Family unlock: player level 50.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +20 rechargeable shield.

zero sum blade

WEAPON

Zero-Sum Blade

The engine takes from the house and gives only to you.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • Damaging actions heal 1 HP; half of excess healing becomes Guard
  • Perfect window +1.0 percentage points of the timing bar

Family unlock: player level 50.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

wayfarers lantern

CHARM · TRAVEL

Wayfarer's Lantern

A light left burning for somebody else's return.

Common · Item level 1

  • 9.4 percentage points stairwell meeting chance

Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

thread of home

CHARM · TRAVEL

Thread of Home

Knotted by someone who still remembers the road.

Common · Item level 1

  • 9.4 percentage points ally share of meetings

Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

black invitation

CHARM · TRAVEL

Black Invitation

Every door opens, including the ones better left shut.

Common · Item level 1

  • 4.2 percentage points stairwell meeting chance
  • -8.3 percentage points ally share of meetings
  • +1 coins per battle victory

Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

gravekeepers spade

WEAPON

Gravekeeper's Spade

The last debt is always paid in earth.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • +8.0% damage against wounded foes

Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

serpent cane

WEAPON

Serpent Cane

A gentleman never bares his fangs first.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • Perfect Attacks gain +4.0 percentage points critical chance

Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

cinder pistol

WEAPON

Cinder Pistol

One spark remains from the fire upstairs.

Common · Item level 1

  • Opening action deals +3 damage
  • Attack +1 damage; Relic Art +2 base damage

Family unlock: player level 1.
Casino effect: Aimed bolts. Fast aimed shots focus the nearest visible foe.

widows shears

WEAPON

Widow's Shears

Every loose thread leads back to the house.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

bellringer hammer

WEAPON

Bellringer Hammer

Its toll is collected in broken teeth.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • Shatter leaves 2 Guard

Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

bone rapier

WEAPON

Bone Rapier

Someone polished away the name of its owner.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • Perfect window +0.6 percentage points of the timing bar

Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

debtors sickle

WEAPON

Debtor's Sickle

The harvest belongs to whoever holds the ledger.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +1 coins per battle victory

Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

glass harpoon

WEAPON

Glass Harpoon

Drawn from a sea that reflects no stars.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +6.0% damage against reacting foes

Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

tarnished halberd

WEAPON

Tarnished Halberd

An old guard left it where the stairs turn dark.

Common · Item level 1

  • Attack +2 damage; Relic Art +4 base damage
  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus

Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

gambits crossbow

WEAPON

Gambit's Crossbow

A small mechanism for settling large disagreements.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • CALL opening blow deals +2 damage

Family unlock: player level 1.
Casino effect: Aimed bolts. Fast aimed shots focus the nearest visible foe.

mothveil cloak

ARMOR

Mothveil Cloak

The dark settles softly over its wearer.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Timing sweep speed reduced by 0.025 (base speed 1.5)

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

gaoler gauntlet

ARMOR

Gaoler Gauntlet

The prisoner took the hand that held the keys.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Blocked hits return 1 damage

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

porcelain mask

ARMOR

Porcelain Mask

The smile survived its owner.

Common · Item level 1

  • +3 maximum HP
  • Perfect Attacks gain +3.0 percentage points critical chance

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

iron vow helm

ARMOR

Iron Vow Helm

An oath still echoes inside the empty iron.

Common · Item level 1

  • Guard and Relic Art grant +2 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Begin battle with +2 Guard

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

tortoise locket

ARMOR

Tortoise Locket

It keeps its promises behind a patient shell.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • +3 maximum HP

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

black silk sash

ARMOR

Black Silk Sash

A ribbon stolen from the house of mourning.

Common · Item level 1

  • Begin battle with +3 Guard
  • READ opens with +2 Guard

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

watchmans boots

ARMOR

Watchman's Boots

They remember every patrol except the last.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Opening action deals +2 damage

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

coffin shield

ARMOR

Coffin Shield

Its former occupant no longer needs protection.

Common · Item level 1

  • Guard and Relic Art grant +2 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Every hit taken returns 1 damage

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

chainmail purse

ARMOR

Chainmail Purse

Even the purse is dressed for a fight.

Common · Item level 1

  • Guard and Relic Art grant +1 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • +1 coins per battle victory

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

sunken breastplate

ARMOR

Sunken Breastplate

The tide returned everything but the knight.

Common · Item level 1

  • Guard and Relic Art grant +2 Guard; bracing counterstrikes for 35% of total armor Guard bonus
  • Each fuse tick deals 1 less damage

Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

amber salts

SUPPLY

Amber Salts

A sharp reminder that you are not finished yet.

Common · Item level 1

  • Recover heals +2 HP
  • Each fuse tick deals 1 less damage

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

moonmilk bottle

SUPPLY

Moonmilk Bottle

Poured when the moon refuses to set.

Common · Item level 1

  • Recover heals +1 HP
  • +4 maximum HP

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

blood orange bitters

SUPPLY

Blood Orange Bitters

Bitter enough to make the blood remember.

Common · Item level 1

  • Recover heals +1 HP
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

mercury phial

SUPPLY

Mercury Phial

It moves before the bottle does.

Common · Item level 1

  • Recover heals +1 HP
  • Timing sweep speed reduced by 0.025 (base speed 1.5)

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

ashroot bundle

SUPPLY

Ashroot Bundle

Pulled from the roots of a burned chapel.

Common · Item level 1

  • Recover heals +2 HP
  • READ opens with +2 Guard

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

saints bread

SUPPLY

Saint's Bread

The crust is hard; the mercy is harder.

Common · Item level 1

  • +5 maximum HP
  • Recover heals +1 HP

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

stormwater flask

SUPPLY

Stormwater Flask

The cork holds back a very small storm.

Common · Item level 1

  • Recover heals +1 HP
  • CALL opening blow deals +3 damage

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

velvet antidote

SUPPLY

Velvet Antidote

The house served the poison in a finer glass.

Common · Item level 1

  • Recover heals +1 HP
  • Each fuse tick deals 2 less damage

Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

ivory domino

CHARM

Ivory Domino

One piece missing from a game nobody admits playing.

Common · Item level 1

  • +2 percentage points 3-match chance
  • Perfect Attacks gain +2.0 percentage points critical chance

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

silver horseshoe

CHARM

Silver Horseshoe

Seven nails, seven chances to walk away.

Common · Item level 1

  • +3 percentage points 3-match chance

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

undertakers watch

CHARM

Undertaker's Watch

It counts the minutes somebody else has left.

Common · Item level 1

  • Timing sweep speed reduced by 0.035 (base speed 1.5)
  • +5.0% damage against wounded foes

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

raven quill

CHARM

Raven Quill

The signature dries before the bargain is read.

Common · Item level 1

  • +1 coins per battle victory
  • Perfect Attacks gain +3.0 percentage points critical chance

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

hollow die

CHARM · REEL

Hollow Die

The empty center keeps the better rolls.

Common · Item level 1

  • Replace up to 1 common reel entries with rare entries (20 total)
  • +1 percentage points 3-match chance

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

queens seal

CHARM · REEL

Queen's Seal

Her stamp rearranges the value of everything.

Common · Item level 1

  • Replace up to 1 common reel entries with legendary entries (20 total)

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

gilded magnet

CHARM · REEL

Gilded Magnet

The house insists the coins move of their own accord.

Common · Item level 1

  • +1 coins per battle victory
  • Replace up to 1 common reel entries with uncommon entries (20 total)

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

prism ticket

CHARM · REEL

Prism Ticket

Admits one to the room behind the brightest door.

Common · Item level 1

  • Replace up to 1 common reel entries with mythical entries (20 total)

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

croupiers monocle

CHARM · REEL

Croupier's Monocle

The lens sees which prizes the dealer has hidden.

Common · Item level 1

  • Replace up to 1 common reel entries with rare entries (20 total)
  • Perfect window +0.4 percentage points of the timing bar

Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

vault seed

RELIC

Vault Seed

Plant it where somebody buried their winnings.

Common · Item level 1

  • +3 maximum HP
  • +1 coins per battle victory

Family unlock: player level 1.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

funeral candle

RELIC

Funeral Candle

It burns for someone still at the table.

Common · Item level 1

  • Begin battle with +3 Guard
  • Damaging actions heal 1 HP; half of excess healing becomes Guard

Family unlock: player level 1.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

broken scepter

RELIC

Broken Scepter

Even broken authority can change the rules.

Common · Item level 1

  • Attack +1 damage; Relic Art +2 base damage
  • +8.0% damage against a changed boss

Family unlock: player level 1.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.