Progression
The House Bleeds
Win your first battle.
Join the waitlist ↗THE HOUSE LEDGER
Meet a friend in the dark. Survive an unlucky introduction. Build a hand the house never saw coming. Explore all 100 achievements and the conditions that earn them.
Contains progression and boss spoilers. This is the current game catalog; Steam achievement support is being prepared for release.
Lucky allies: meet 1, 5, 10, 25, 50 or 100 different allies. Unlucky enemies: meet 1, 5, 10, 20, 35 or 50 different enemies. These totals carry across descents. Each character counts once, after you complete the encounter choice; you do not have to recruit an ally.
Learn how encounters work ↗100 achievements
Artwork previews show both designs, not your personal progress. In the game, open ACHIEVEMENTS from the title screen or pause menu to see your earned goals and progress.
No matching achievements. Clear the search or choose another category.
Progression
Win your first battle.
Bosses
Defeat a boss.
Progression
Clear chamber 50.
Progression
Clear chamber 100.
Progression
Clear chamber 150 and earn the Gold Coin.
Progression
Reach Wagerer level 10.
Progression
Reach Wagerer level 20.
Progression
Reach Wagerer level 40.
House Markers
Win a descent with marker 1 or higher active.
House Markers
Win a descent with marker 5 active.
Progression
Clear chamber 10.
Progression
Reach Wagerer level 30.
Progression
Reach Wagerer level 50.
House Markers
Win a descent with marker 2 or higher active.
House Markers
Win a descent with marker 3 or higher active.
House Markers
Win a descent with marker 4 or higher active.
Combat
Win 10 battles across your descents.
Combat
Win 50 battles across your descents.
Combat
Win 100 battles across your descents.
Combat
Win 500 battles across your descents.
Bosses
Win 5 boss battles across your descents.
Bosses
Win 15 boss battles across your descents.
Bosses
Win 50 boss battles across your descents.
Progression
Win 2 full descents.
Progression
Win 5 full descents.
Progression
Win 10 full descents.
Bestiary
Defeat 10 different enemy identities in won battles.
Bestiary
Defeat 50 different enemy identities in won battles.
Bestiary
Defeat 100 different enemy identities in won battles.
Bosses
Defeat the Brass Jackal and win the battle.
Bosses
Defeat the Gilded Maw and win the battle.
Bosses
Defeat the Pit Boss and win the battle.
Bosses
Defeat the One-Armed Bandit and win the battle.
Bosses
Defeat the Queen of Coins and win the battle.
Relic Builds
Win a battle with a rare relic equipped.
Relic Builds
Win a battle with a legendary relic equipped.
Relic Builds
Win a battle with a mythical relic equipped.
Relic Builds
Win a battle with five relics equipped.
Relic Builds
Win a battle with one relic from each of the five item families.
Relic Builds
Win a battle with at least three weapons equipped.
Relic Builds
Win a battle with at least three armor relics equipped.
Relic Builds
Win a battle with at least three charms equipped.
Relic Builds
Win a battle with an item of level 25 or higher equipped.
Relic Builds
Win a battle with an item of level 50 or higher equipped.
Relic Builds
Win a battle with an item of level 100 or higher equipped.
Relic Builds
Win a battle with an item of level 150 or higher equipped.
Fortune
Finish a battle holding at least 100 coins after its reward.
Fortune
Finish a battle holding at least 500 coins after its reward.
Fortune
Finish a battle holding at least 1,000 coins after its reward.
Fortune
Finish a battle holding at least 5,000 coins after its reward.
Combat
Deal at least 25 damage with one Attack, then win that battle.
Combat
Deal at least 100 damage with one Attack, then win that battle.
Combat
Deal at least 250 damage with one Attack, then win that battle.
Combat
Deal at least 500 damage with one Attack, then win that battle.
Combat
Land 10 Perfect Attack or Relic Art timings across won battles.
Combat
Land 50 Perfect Attack or Relic Art timings across won battles.
Combat
Land 250 Perfect Attack or Relic Art timings across won battles.
Combat
Land 1 critical Attacks across won battles.
Combat
Land 25 critical Attacks across won battles.
Combat
Land 100 critical Attacks across won battles.
Combat
Win a battle with exactly 1 vitality remaining.
Combat
Win a battle without using Recover.
Combat
Win a boss battle without using Recover.
Combat
Win a battle on your first action.
Combat
Win a battle that began with two enemies.
Combat
Win a battle that began with three enemies.
Combat
Choose CALL and win the battle.
Combat
Choose READ and win the battle.
Combat
Win a battle that began with an armed bomb fuse.
Combat
Finish a battle with at least 100 Guard remaining.
Reels
Win the battle following a two-symbol relic match.
Reels
Win the battle following a three-symbol relic match.
Reels
Stake five coins per line, then win the battle.
Reels
Use the seven-line wager, then win the battle.
House Offers
Resolve the Pawnbroker encounter. Any completed choice counts.
House Offers
Resolve the Faceless Dealer encounter. Any completed choice counts.
House Offers
Resolve the Chapel encounter. Any completed choice counts.
House Offers
Resolve the Mechanic encounter. Any completed choice counts.
House Offers
Resolve the Collections Desk encounter. Any completed choice counts.
House Offers
Resolve the Stranger encounter. Any completed choice counts.
House Offers
Resolve the Sapper encounter. Any completed choice counts.
House Offers
Resolve the Forgotten Wagerer encounter. Any completed choice counts.
House Offers
Resolve the Tailor encounter. Any completed choice counts.
House Offers
Resolve the Bookmaker encounter. Any completed choice counts.
House Offers
Resolve the Cartographer encounter. Any completed choice counts.
House Offers
Resolve the Ghost Light encounter. Any completed choice counts.
House Offers
Resolve the Cashier’s Cage encounter. Any completed choice counts.
House Offers
Resolve the Sweeper encounter. Any completed choice counts.
Lucky Allies
Meet 1 different lucky ally across your descents.
Lucky Allies
Meet 5 different lucky allies across your descents.
Lucky Allies
Meet 10 different lucky allies across your descents.
Lucky Allies
Meet 25 different lucky allies across your descents.
Lucky Allies
Meet 50 different lucky allies across your descents.
Lucky Allies
Meet 100 different lucky allies across your descents.
Unlucky Enemies
Meet 1 different unlucky enemy across your descents.
Unlucky Enemies
Meet 5 different unlucky enemies across your descents.
Unlucky Enemies
Meet 10 different unlucky enemies across your descents.
Unlucky Enemies
Meet 20 different unlucky enemies across your descents.
Unlucky Enemies
Meet 35 different unlucky enemies across your descents.
Unlucky Enemies
Meet 50 different unlucky enemies across your descents.
Earned achievements remain earned. Combat totals bank when you win the battle. Traveller milestones bank with a completed meeting. Older saves keep earned achievements, but cannot reconstruct encounters they did not record.
Read the achievement rules ↗