
WEAPON
Rustblade
The only blade that followed you below.
Common · Item level 1
- Attack +2 damage; Relic Art +4 base damage
Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.
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123 item families. 615 rarity variants. Compare actual effects at item levels 1, 70 and 150.
Every unlocked family can appear as common, uncommon, rare, legendary or mythical. Persistent player level unlocks more families. Drops roll between ten levels below the current chamber and the current chamber, bounded to 1–150. Old gear keeps its level. These are example item levels, not guaranteed drops at those chambers.
Rarity changes bonuses; depth scales flat combat effects. Charges, free paylines and other fixed effects do not simply multiply. The values below come from the game’s item calculations.
123 item families

WEAPON
The only blade that followed you below.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

ARMOR
Bent from the bars of a cashier's cage.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

CHARM
A coal-red lens that exposes the killing line.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON
A cheap knife for an expensive mistake.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

ARMOR
Cut from a card table that stopped a bullet.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

SUPPLY
House medicine for players still worth exploiting.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

CHARM
A marked chip the dealer never found.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage. Faster movement, attacks and pickup attraction.

WEAPON
Its edge drinks before you do.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

WEAPON · AXE
The collections floor settles every account in one swing.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

ARMOR
Its cracked face remembers every attacker.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

CHARM
A map of stairs that refuse to stay still.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

RELIC
A warm heart from a pilgrim who went cold.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

WEAPON
Crowns and skulls split just as easily.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

WEAPON · AXE
Forged from the chandelier above the final dance.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

RELIC
A chapel vial filled with an unholy mercy.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

CHARM
Weighted so chance always falls your way.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

ARMOR
One link from the chain around the deep vault.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +16 rechargeable shield.

WEAPON
The house's hidden advantage, sharpened into steel.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

RELIC
The counting house kneels when this idol glitters.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

CHARM
A machine taught to choose the result before it deals.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

ARMOR · TRIGGER
The house packs its charges in velvet for the ones it favours.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

CHARM · TRIGGER
The first bet of the night is always the loudest.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

ARMOR · TRIGGER
Old bruisers never fully drop their hands.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

CHARM · TRIGGER
A dead man's eye still finds the opening.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON · TRIGGER
It only ever swings once, at the end.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

ARMOR · TRIGGER
Touching it at all is the mistake.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +16 rechargeable shield.

RELIC
Every account it closes pays for the next one.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage.

WEAPON
It writes the debt in whatever is nearest.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Orbiting pages. Two spectral pages circle you briefly, damaging nearby foes with a shared hit cooldown.

CHARM · REEL
The handle sticks a little, and always in your favour.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

ARMOR · REEL
Every charge he ever defused, written down and billed to the house.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Orbiting pages. Two spectral pages circle you briefly, damaging nearby foes with a shared hit cooldown. +14 rechargeable shield.

CHARM · REEL
The house owes you one more, and the machine knows it.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.
CHARM · REEL
A thumb kept in a jar, still pressing on the scale.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
A sympathetic mechanic lives inside the cabinet.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
The lead the house pours into its own reels, pried loose and pocketed.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
Whoever built it built it to lose to exactly one person.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON · SET
A matched case, missing only the pistol.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

ARMOR · SET
Sworn on an anvil the house later repossessed.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

CHARM · SET
A cord for hanging luck on, already half full.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON · SET
Three of a kind and a pair, forged into one blade.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

WEAPON · SET
It pulls everything on the table toward whoever holds it.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

WEAPON
A courtly blade with an assassin's answer.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

ARMOR
A croupier's last defense against a violent table.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +14 rechargeable shield.

SUPPLY
Mercy bottled, priced, and sold back at interest.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Restore 0.46 vitality per second after avoiding damage for 6 seconds.

CHARM
This crooked ledger records every victory twice.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

ARMOR
The lower tables accept pain as legal tender.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +16 rechargeable shield.

CHARM
Its sand steals a second from the house.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON · MAUL
Built for doors the house declared impossible.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

RELIC
Proof that the house once accepted blood as payment.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

CHARM
The needle points toward the most profitable lie.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

RELIC
Someone holy needed the money more than the halo.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

WEAPON
One edge records the debt; the other collects it.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

ARMOR
A machine's cold imitation of grace.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +18 rechargeable shield.

SUPPLY
It repairs whatever shape it decides you should be.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Passive support. Restore 0.52 vitality per second after avoiding damage for 6 seconds.

WEAPON
Nothing leaves the house without paying in blood.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

CHARM
Every bead marks a second stolen from the house.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

RELIC
Even broken royalty expects tribute.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

CHARM
These bones only fall toward violence.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

ARMOR
The bell tolls for whoever dares strike you.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +18 rechargeable shield.

CHARM
The final column always belongs to the house.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Orbiting pages. Two spectral pages circle you briefly, damaging nearby foes with a shared hit cooldown. Faster movement, attacks and pickup attraction.

RELIC
It performs miracles, minus the house's percentage.
Common · Item level 1
Family unlock: player level 30.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

WEAPON
A royal decree written in a single sharp line.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

ARMOR
A fortress reduced to something one hand can carry.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +18 rechargeable shield.

SUPPLY
A second life sealed in a single swallow.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Passive support. Restore 0.58 vitality per second after avoiding damage for 6 seconds.

CHARM
Every old loss returns as fresh leverage.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage. Faster movement, attacks and pickup attraction.

CHARM
Five impossible cards burned into permanent gold.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON
A moonless edge for debts that fear daylight.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

ARMOR
Every blow sees its own funeral in the glass.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +20 rechargeable shield.

CHARM
The coin refuses to land until you need the answer.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

RELIC
The dealer decides when the present is allowed to happen.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

RELIC
Vault-fire burns where fear used to live.
Common · Item level 1
Family unlock: player level 40.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

WEAPON
The Queen signed this blade in somebody else's blood.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

ARMOR
The house wins by surviving long enough to collect.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +20 rechargeable shield.

SUPPLY
Drink only after every card has hit the table.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Passive support. Restore 0.58 vitality per second after avoiding damage for 6 seconds.

RELIC
Its interest has outlived dynasties.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

CHARM
The eye watches the result before the reels move.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON
The house turns every struggle into profit.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

CHARM
It opens the lock hidden behind every other lock.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM
In the deep vault, the forgery is worth more than truth.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Ricocheting coins. A coin seeks up to two additional foes after its first hit; each bounce deals less damage. Faster movement, attacks and pickup attraction.

ARMOR
This wager was paid before the first clock began.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +20 rechargeable shield.

WEAPON
The engine takes from the house and gives only to you.
Common · Item level 1
Family unlock: player level 50.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

CHARM · TRAVEL
A light left burning for somebody else's return.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · TRAVEL
Knotted by someone who still remembers the road.
Common · Item level 1
Family unlock: player level 10.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · TRAVEL
Every door opens, including the ones better left shut.
Common · Item level 1
Family unlock: player level 20.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

WEAPON
The last debt is always paid in earth.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

WEAPON
A gentleman never bares his fangs first.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

WEAPON
One spark remains from the fire upstairs.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Aimed bolts. Fast aimed shots focus the nearest visible foe.

WEAPON
Every loose thread leads back to the house.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

WEAPON
Its toll is collected in broken teeth.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

WEAPON
Someone polished away the name of its owner.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

WEAPON
The harvest belongs to whoever holds the ledger.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

WEAPON
Drawn from a sea that reflects no stars.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Piercing blades. Fast blades pierce up to three foes in a narrow line.

WEAPON
An old guard left it where the stairs turn dark.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Sweeping steel. A broad, short-range swing hits every foe within its arc.

WEAPON
A small mechanism for settling large disagreements.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Aimed bolts. Fast aimed shots focus the nearest visible foe.

ARMOR
The dark settles softly over its wearer.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
The prisoner took the hand that held the keys.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
The smile survived its owner.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
An oath still echoes inside the empty iron.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
It keeps its promises behind a patient shell.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
A ribbon stolen from the house of mourning.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
They remember every patrol except the last.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
Its former occupant no longer needs protection.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
Even the purse is dressed for a fight.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

ARMOR
The tide returned everything but the knight.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Shield shove. Armor periodically pushes nearby foes away. Extra armor strengthens your shield, not the number of shoves. +12 rechargeable shield.

SUPPLY
A sharp reminder that you are not finished yet.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

SUPPLY
Poured when the moon refuses to set.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

SUPPLY
Bitter enough to make the blood remember.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

SUPPLY
It moves before the bottle does.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

SUPPLY
Pulled from the roots of a burned chapel.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

SUPPLY
The crust is hard; the mercy is harder.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

SUPPLY
The cork holds back a very small storm.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

SUPPLY
The house served the poison in a finer glass.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Restore 0.35 vitality per second after avoiding damage for 6 seconds.

CHARM
One piece missing from a game nobody admits playing.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM
Seven nails, seven chances to walk away.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM
It counts the minutes somebody else has left.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM
The signature dries before the bargain is read.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
The empty center keeps the better rolls.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
Her stamp rearranges the value of everything.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
The house insists the coins move of their own accord.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
Admits one to the room behind the brightest door.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

CHARM · REEL
The lens sees which prizes the dealer has hidden.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Passive support. Faster movement, attacks and pickup attraction.

RELIC
Plant it where somebody buried their winnings.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

RELIC
It burns for someone still at the table.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.

RELIC
Even broken authority can change the rules.
Common · Item level 1
Family unlock: player level 1.
Casino effect: Relic pulse. A close-range burst damages foes around you; solid walls block its reach.